CoderMindz (2018)

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ag.gameitem.AGID:
Playtime: 30
Min. Age: 6
Number of Players: 2 - 4
ag.gameitem.publisher: (Self-Published)
Designers: Samaira Matha
Artists: Unknown
Mechanics: Grid Movement, Pick-up and Deliver, Hand Management
Beschreibung
From the box:

It's the year 2045. An Artificial Neural Network has been created. Bo, Mo, Po, and Jo need to be trained. Once trained they can help recognize images.

But here's the twist - in a world full of bots, you are still the Master Mind. Train the bots with the Code Cards and help them infer the images. Pick one of the 4 set of images: robo-animals, neural dataset digits, robo-edibles, and robo-vehicles. There are 6 levels that teach Artificial Intelligence concepts on top of coding concepts.

The idea is easy - play a board game, train bots with code, and learn AI - all in a fun and exciting Neural Adventure!

...

CoderMindz is a card-based programming game for ages 6 and up. The goal is to use the cards you draw each turn to move your Bot across the grid on the board to get from your Start to your End. The cards use various types of coding commands, starting with Move and Zap, and building on that with Conditionals, Loops, and Functions.

Six different levels of game play move you from learning the cards (basic and advanced training) to using those cards to move about the gameboard and pick up items (image recognition) and finally to programming the Bot's entire journey at once and then "running" the program to see if you're successful or need to go back to debug. Along the way, you can Zap another Bot (in your line of sight) back to their Start. The first Bot to their End spot is the winner.

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ag.gameitem.lastUpdated: 2025-04-21 16:25:37.628